A VR platformer akin to Gorilla Tag, meaning that the player does not have legs, but uses their arms to push against the environment to move around. It was made for my Programming of Immersive Technologies course, as a program that could help people recover arm mobility functionality. As such, levels center around the player making different kinds of movements, as well as making them at increasing intensities as the game progresses. It won the "Best Overall Experience" award in a competition against all the other projects in the course, with judges from NOVO Nordisk, Virsabi, and others.
This project was done in a group of four, where I designed many of the levels, programmed multiple features in the project, helped other group members with their code whenever they got stuck, and created an introductory cutscene as well as a video trailer.