FingerSpelling

Premise

A VR puzzle game made to teach sign language. The player takes the role of a wizard with a spell book that contains multiple spells. They are then confronted with different puzzles that are solved by using the spells in a certain order to interact with the environment. The spells themselves are cast by spelling out the name of the spell using the Danish Sign Language Alphabet, utilizing the Meta Quest's Hand Gesture Recognition functionality.

Project Work

This project was done in Unity in a team of six people, with all audio elements being synthesised using PureData. I was mainly responsible for the user testing and data processing, puzzle design, visual design, audio design, and helping other group members with the code whenever they ran into any problems, or could not figure out how to implement certain features.
Not utilised in the final version, an early prototype included a portal shader I had created that allowed the player to see the other side of the portal, akin to the ones from the game Portal.

Info

  • Year: 2024
  • Type: Semester Project
  • Team Size: 6
  • ECTS: 15

Skills

  • Shader Development
  • VR/XR Development
  • Audio Synthesisation
  • Bugfixing other groupmembers code
  • UX Testing/Data Analysis
  • Game Design

GitHub

Showcase