RTCG

Real-Time Computer Graphics

As part of the course, I was tasked with invidivually making a video that shows off some of the visuals of the nine assignments from the course, as well as a pictorial that covers some thoughts behind the completion of these assignments.

I recommend reading the Pictorial PDF, as it covers the nine project and includes pictures from all of them, but I'll also give a short description of the course here.

In the Real-Time Computer Graphics course I learned about shader programming, both within Shader Graph tools as well as in HLSL. I also learned of 3D rigged animation, virtual productions (being to mix real and virtual elements in cinematographic experiences), and photogrammetry and gaussian splatting. For every subject, a mini-project was assigned, all of which can be seen in my pictorial.

Info

  • Year: 2025
  • Type: Master's Course
  • Team Size: 1
  • ECTS: 5

Skills

  • Shader Development
  • HLSL
  • Shadergraph
  • 3D Animations
  • Virtual Productions
  • Solo Work

Video showcase of project

Showcase