As part of the course, I was tasked with invidivually making a video that shows off some of the visuals of the nine assignments from the course, as well as a pictorial that covers some thoughts behind the completion of these assignments.
I recommend reading the Pictorial PDF, as it covers the nine project and includes pictures from all of them, but I'll also give a short description of the course here.
In the Real-Time Computer Graphics course I learned about shader programming, both within Shader Graph tools as well as in HLSL. I also learned of 3D rigged animation, virtual productions (being to mix real and virtual elements in cinematographic experiences), and photogrammetry and gaussian splatting. For every subject, a mini-project was assigned, all of which can be seen in my pictorial.