Headshot of Felix

Felix Bengtvig Krog

If you wish to see pdf version of my resume, see this pdf!

Languages and Software

Unity, C#, GIMP

{year:2018}

ShaderGraph, URP

{year:2022}

HLSL, JavaScript, TypeScript, Python

{year:2023}

HTML, CSS

{year:2025}

Skills

Experienced Unity Developer with extensive shader experience

Custom Lighting Models stylized lighting models optimised for lower-end devices

Pipeline Tools close collaboration with artists & designers to develop tools for their workcases

3D Animator from character animation to VFX and post-production

Digital Content Creation including 2D, 3D, tech art, and SFX

Cross-Disciplinary Communication fluent in both programming and design

UX Testing both methodology and subsequent data analysis

Contact

About me

A person with a large interest in shaders, 3D animation, and game creation. I like custom lighting models, DCC tools, and animated cutscenes, and actively seek to improve my skills.

I've worked a lot in teams, strengthening my cross disciplinary communication. I try to let everyone use their strengths, as well as actively seek and give feedback.

Work

2024-present - Teacher's Assistant, Aalborg University:
Helped explain the Mathematics for Multimedia Experiences and the UX: Quantitative User-Evaluations courses, as well as held solo lectures to assist the students.

2022-present - Game Art Teacher & Project Coordinator, UNF GDC, volunteer:
Mentoring young, aspiring game developers in the process of learning how to create games, shaders, and game graphics, at the UNF Game Development Camp. Currently the main coordinator of the academic contents of the camp.

2017-present - Other Volunteer Roles:
I also take various other volunteer roles, such as being treasurer for the university café, Kaffepletten, and volunteering at different festivals with friends, including Copenhell and Ringsted Festival.

Education

2025-present - Medialogy Masters, Aalborg University:
Specialising in technical art and 3D animation. Developed multiple graphical Unity shaders, in-engine DCC tools actively used by artists and designers across multiple groups projects, and made multiple 3D animations. Projects and some highlighted courses I've done as my educations can be found on my portfolio page.

2022-2025 - Medialogy Bachelor, Aalborg University:
Studied user-centric iterative design processes with a focus on accessibility. Worked on multiple games in small teams, serving as everything from programmer, teach artist, 3D animator, all the way to UX specialist. Had my bachelor paper puplised (Killer on Board: Addressing the Narrative Paradox by Utilizing LLM-Driven NPCs) in the journal Interactive Storytelling.

Spare Time

Bouldering:
I spend a lot of my free time bouldering with friends in the different Boulders gyms. I typically go for multiple sessions every week, and have sent problems of up to V6 difficulty.
Games:
I also enjoy playing games of both the board and video variety. My current favourite video game is "The World Ends With You" (2007, DS), as it utilises everything the DS has to offer to such an extend that it feels as if the console was made specifically for the game. Packed with an interesting story with memorable characters, it makes for an incredible gameplay experience.

References

Available upon request.