If you wish to see a short, concise, outdated, pdf version of my resume, see this pdf!
A person with a large interest within the design and development of software and games. I like modular programming, creating tools and animations, and actively seek to improve my skills.
When working in teams I try to let everyone use their strengths, as well as actively seek and give feedback.
C#
Unity
HLSL
3D Animation
Python
Data Analysis
Excel
HTML
CSS
JavaScript
In the summer of 2025 I completed my bachelor in Medialogy at Aalborg University in Copenhagen, and I'm currently studying the Medialogy Masters at the very same. I've had one published paper (Oudrup, C.B. et al. (2026). Killer on Board: Addressing the Narrative Paradox by Utilizing LLM-Driven NPCs. In: Reyes, M.C., Nack, F. (eds) Interactive Storytelling. ICIDS 2025. Lecture Notes in Computer Science, vol 16374. Springer, Cham.). Projects I've done as part of these educations can be found on my portfolio page. Some highligthed courses are listed here:
Real-Time Computer Graphics (final grade of 12):
A course of the Medialogy Masters covering shaders, 3D animation,
virtual productions, photogrammetry and gaussian splatting, and 3D
object analysis.
Difficulty Oriented Action Planning (final grade of 12):
Teacher's Assistant:
Since the autumn of 2024 I've worked as a teacher's assistant for
different courses on the Medialogy bachelor. Respectively the
Mathematics for Multimedia Experiences and the UX: Quantitative
User-Evaluations courses.
Game Development Camp:
I've been a volunter at
the UNF Game Development Camp
since 2023, and currently have the role of "Faglig Ansvarlig"
(Academic Coordinator). The camp itself is a week long camp where
gymnasium students learn to, and develop a game in teams. They are
taught in different subjects, being 2D, 3D, programming, and sound.
In my role, I coordinate the academic contents of the camp alongside
with the different subject responsibles, and the other volunteers.
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Available upon request.