If you wish to see pdf version of my resume, see this pdf!
Unity, C#, GIMP
{year:2018}
ShaderGraph, URP
{year:2022}
HLSL, JavaScript, TypeScript, Python
{year:2023}
HTML, CSS
{year:2025}
Experienced Unity Developer with extensive shader experience
Custom Lighting Models stylized lighting models optimised for lower-end devices
Pipeline Tools close collaboration with artists & designers to develop tools for their workcases
3D Animator from character animation to VFX and post-production
Digital Content Creation including 2D, 3D, tech art, and SFX
Cross-Disciplinary Communication fluent in both programming and design
UX Testing both methodology and subsequent data analysis
A person with a large interest in shaders, 3D animation, and game creation. I like custom lighting models, DCC tools, and animated cutscenes, and actively seek to improve my skills.
I've worked a lot in teams, strengthening my cross disciplinary communication. I try to let everyone use their strengths, as well as actively seek and give feedback.
2024-present - Teacher's Assistant, Aalborg
University:
Helped explain the Mathematics for Multimedia Experiences and the
UX: Quantitative User-Evaluations courses, as well as held solo
lectures to assist the students.
2022-present -
Game Art Teacher & Project Coordinator, UNF GDC,
volunteer:
Mentoring young, aspiring game developers in the process of learning
how to create games, shaders, and game graphics, at the
UNF Game Development Camp. Currently the main coordinator of the academic contents of the
camp.
2017-present - Other Volunteer Roles:
I also take various other volunteer roles, such as being treasurer
for the university café, Kaffepletten, and volunteering at different
festivals with friends, including Copenhell and Ringsted Festival.
2025-present - Medialogy Masters, Aalborg
University:
Specialising in technical art and 3D animation. Developed multiple
graphical Unity shaders, in-engine DCC tools actively used by
artists and designers across multiple groups projects, and made
multiple 3D animations. Projects and some highlighted courses I've
done as my educations can be found on
my portfolio page.
2022-2025 - Medialogy Bachelor, Aalborg
University:
Studied user-centric iterative design processes with a focus on
accessibility. Worked on multiple games in small teams, serving as
everything from programmer, teach artist, 3D animator, all the way
to UX specialist. Had my bachelor paper puplised (Killer on Board: Addressing the Narrative Paradox by Utilizing
LLM-Driven NPCs) in the journal Interactive Storytelling.
Bouldering:
I spend a lot of my free time bouldering with friends in the
different Boulders gyms. I typically go for multiple sessions every
week, and have sent problems of up to V6 difficulty.
Games:
I also enjoy playing games of both the board and video variety. My
current favourite video game is "The World Ends With You" (2007,
DS), as it utilises everything the DS has to offer to such an extend
that it feels as if the console was made specifically for the game.
Packed with an interesting story with memorable characters, it makes
for an incredible gameplay experience.
Available upon request.