Portfolio (WIP)

NOTICE: This page is currently under construction, as I write about the specific features I've made. I mainly focus on creating shaders, coding C# tools for developers, and doing 3D animations. I however also have plenty of experience in programming game features (NPC behaviour, player mechanics and movement, environment mechanics, etc), as well as game and level design, plus extensive knowledge of UX testing.

A list of some specific features, shaders, and animations I've made.

Looking for all projects I've worked on? Go here:

Projects
A blueprint map of the Museum of Modern Art in Paris. Used in my Difficulty Oriented Action Planning project.
A cartoonishly lit character with a halftone shading pattern
Halftone Lighting

A custom lighting model that casts shadows with a halftone dotted pattern.

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A sphere distorted along a bezier-curve
Bezier Deformation

A vertex shader that deforms 3D models along bezier-curves.

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