Here is a list of projects that I have worked on.
Difficulty Oriented Action Planning ─ Dynamic Difficulty Adjustment for Goal Oriented Action Planning agents.
A procedurally generated murder mystery with AI-powered conversations.
A VR platforming game where you don't have any legs.
A VR spellcasting game that teaches you the danish sign language.
A retro-inspired FPS puzzle game that won a game jam.
A minigame-collection aimed at teaching the danish words for common food items.