Headshot of Felix

Felix Krog, Technical Artist

Specialising in HLSL, shaders, C# tools, and 3D animation.

A cartoonishly lit character with a halftone shading pattern

Tech Art, 3D Animation, and Programming

I am a {age} year old Medialogy Masters student at Aalborg University in Copenhagen, Denmark.
As part of my education I've worked a lot in groups, where I often find myself taking a Technical Artist, 3D Animator, as well as programmer roles. I typically refrain from being a main programmer, instead giving room for others to expand their skill sets, but remain available to assist the main programmers whenever they get stuck on a task, find a bug they cannot resolve, or elsehow find themselves in over their head.
As a Tech Artist I write shaders used in my projects, such as making custom lighting models or special effects. Using models made by other group members, I rig and animated them for both cutscenes and moment-to-moment gameplay. I also design the gameplay and levels with my group members, and take responsibility for a large part of the UX testing and data analysis.