I am a {age} year old Medialogy Masters student at Aalborg
University in Copenhagen, Denmark.
As part of my education I've worked a lot in groups, where I often
find myself taking a Technical Artist, 3D Animator, as well as
programmer roles. I typically refrain from being a main programmer,
instead giving room for others to expand their skill sets, but
remain available to assist the main programmers whenever they get
stuck on a task, find a bug they cannot resolve, or elsehow find
themselves in over their head.
As a Tech Artist I write shaders used in my projects, such as making
custom lighting models or special effects. Using models made by
other group members, I rig and animated them for both cutscenes and
moment-to-moment gameplay. I also design the gameplay and levels
with my group members, and take responsibility for a large part of the
UX testing and data analysis.