Projects

A list of projects I've worked on and some courses I've taken.

Looking for specific features and shaders I've made? Go here:

Portfolio
A blueprint map of the Museum of Modern Art in Paris. Used in my Difficulty Oriented Action Planning project.
A shadowed character standing in front of a painting
DOAP Project

Difficulty Oriented Action Planning ─ Dynamic Difficulty Adjustment for Goal Oriented Action Planning agents.

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A lineup of 4 cartoony people. The words Killer on Board are written on the wall behind them
Killer on Board

A procedurally generated murder mystery with AI-powered conversations.

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Four different computer-graphic images in a grid. The top left is a cartoony person. Top right a sphere distorted to fit a bezier-curve. Bottom left a mesh from a gaussian splat in a virtual environment. Bottom right a set of cubes being lit by a red light.
RTCG Course

The mini-projects done in the Real-Time Copmuter Graphics course of my Medialogy Masters.

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A placeholder image
A.R.M. Bot Adventure

A VR platforming game where you don't have any legs.

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A placeholder image
FingerSpelling

A VR spellcasting game that teaches you the danish sign language.

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A pixel game cover
Retrace

A retro-inspired FPS puzzle game that won a game jam.

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Handdrawn buildings with the middle one being a shop named Ordhandel.
Ordhandel

A Serious Game minigame-collection aimed at teaching the danish words for common food items.

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